

The Order campaign begins with the landing of Guard forces on the planet. Except for a reference made, there is no connection to the base game's campaign.

The Imperial Guard under the command of Sturnn assault the planet to recover a Titan Dominatus, an ancient war-machine of the Imperium. Supporting characters include an imperial Commissar and the Ultramarine Space Marine Chaplain Varnus. The four faction leaders are Farseer Taldeer of the Eldar, General Sturnn of the Imperial Guard, Khornate Chaos Lord Crull of the Chaos Space Marines and Gorgutz of the Orks. The Eldar travel to the planet to fight their ancient enemy awakening from dormancy, the Necrons. The 412th Cadian Regiment, from the fortress world Cadia, is dispatched to reclaim the world and the Titan upon it. Chaos control over Lorn V is contested by Orkish warbands, who are currently divided amongst themselves.

The planet was once controlled by the Imperium of Man, but has fallen into the control of demonic Chaos forces loyal to the Chaos God Khorne. The game takes place in the late 41st millennium, on Lorn V, a winter planet on the fringes of known space.
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The Chaos Space Marines also lost the ability to upgrade to any heavy weapons other than the heavy bolter and plasma gun. Some units, including most of the Ork army, also lost the ability to use grenades. The Eldar had their "hard counters" removed, meaning that specialized units such as Dark Reapers were no longer as prominently effective against heavy infantry. Limitations were also applied to the Orks, who lost most of their upgrade choices and became limited in their weapon choices. Likewise the Land Raider was limited to one per player but in turn had greatly increased durability. In the original Dawn of War game both sides could upgrade their tanks from anti-personnel to anti-tank (Destructor pattern and Annihilator pattern respectively). For example, Space Marine Predator tanks were limited to carrying anti-tank weapons while Chaos Predators were limited to anti-personnel weapons. Many of the units available in Dawn of War were simplified, reduced or limited for the Winter Assault expansion. In this campaign at the beginning the player has a choice to either go with "Disorder", personified by the Orks and Chaos Space Marines, or with "Order", which comprises the Eldar and Imperial Guard with the odd appearance by the Space Marines. Although the Titan as a whole is not controllable, its weapon systems can be used to assist in the destruction of the Necrons, who make a cameo in the final mission for each faction. All races from Dawn of War ( Orks, Eldar, Chaos, and Space Marines) are available in addition to the new Imperial Guard, with each race trying to find and gain control of the Titan for their own reasons. There are two new single player campaigns, both of which involve each faction attempting to recover a lost Imperator-Class Imperial Titan. a Commissar helps to combat morale problems). Also, uniquely, the Imperial Guard features not a single primary hero but a Command Squad staffed by a General and up to four secondary heroes, as well as up to 13 stand-alone secondary heroes, 8 out of which are Commissars or Priests that are much more effective when attached to squads (e.g. However, the Imperial Guard makes up for this with a range of powerful armoured vehicles, such as the Leman Russ and the Baneblade, as well as the Sentinel walkers, which until the Dark Crusade expansion were the only vehicular unit in the game which could uncapture strategic points.

Their infantry tends to be of lower quality than that of their opponents in terms of weapons, armor, and morale, due to Guardsmen being regular humans. The Imperial Guard specializes in defense and attrition warfare, and therefore has the strongest defensive structures of all the factions in the game, as well as garrisonable production structures and a tunnel network between them, allowing stealthy transfer of troops. New units are added to each of the base game's races.Ī new faction was included, the Imperial Guard, with some units previously available in certain single player missions of Dawn of War. Winter Assault received highly positive reviews. Though Winter Assault required the base game to play, its follow-up expansions, Dark Crusade and Soulstorm were stand-alone, not requiring the base game. Some time after its initial release, Winter Assault and Dawn of War were coupled together in a double pack which featured some art on a fold out cover, an Ork with a flamethrower, or a group of Imperial Guard tanks lined up for attack. Based on Games Workshop's tabletop wargame, Warhammer 40,000, Dawn of War: Winter Assault was released on September 23, 2005.
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Warhammer 40,000: Dawn of War – Winter Assault is the first expansion to Warhammer 40,000: Dawn of War for the PC developed by Relic Entertainment and published by THQ.
